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Austin GP - new track

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Post  Pax-raider Fri Dec 10, 2010 12:33 pm

djpimley wrote:Well, it's a pit box, mate. It's not very sexy, is it? Wink
Dang, I was looking for someone to make me a toilet building next.

Seriously though, a certain entire pit building is rather erotic, though...

djpimley wrote:Wait a while though, it's close to Christmas and many people are busy but I'm sure somebody will have a bored moment in the coming weeks. Nice model, btw. Low poly but very effective.
Thanks, I could probably have used a few more polys, but it seemed like enough for something people will speed past most of the time. After I release the track maybe a few others will jump on the bandwagon. cyclops

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Post  theSnail .@y Sun Dec 12, 2010 6:44 am

Damn, can you wait a bit more ? I'm sorry I did not see the pit box thing earlier …

I made a Renault skin which needs monitoring screens now Very Happy
Well, Renault will soon be Lotus Renault but there's plenty of Renault pictures online …

Edit : PMed you cheers
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Post  Pax-raider Sun Dec 12, 2010 12:38 pm

theSnail .@y wrote:Damn, can you wait a bit more ? I'm sorry I did not see the pit box thing earlier …

I made a Renault skin which needs monitoring screens now Very Happy
Well, Renault will soon be Lotus Renault but there's plenty of Renault pictures online …

Edit : PMed you cheers

Thanks, it looks maaahvelous. First release expected next weekend (ie Dec 18/19), so if you want to be immortalized in the first version, get your skin to me by Saturday morning. If you are planning one, please make it car racing (ie: doesn't have to be F1) or somewhat RL-related. Colour scheme is completely yours to mess with though.

Looking forward to seeing some more contributions! Twisted Evil
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Post  Pax-raider Fri Dec 17, 2010 12:13 pm

My intent had been to release an unmodeled first version, but I decided to just go all out and model the scenery now. Here's an image of current progress, but obviously not ready for a release this weekend. However, I promise to put something out by xmas weekend. Still lots of room for your pit boxes...

rendeer santa

Austin GP - new track - Page 2 Update10
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Post  Pax-raider Tue Dec 21, 2010 2:18 am

Just wanted y'all to know I just spent literally two hours trying to figure out why Blender would NOT export my track model without a borked material (showing up as a deep blue coloured areas in the model on first import into MI, rather than the snow white model you expect). It took that long to figure out that two vertices inside one piece of guardrail had been joined by mistake. That's one edge in a model of 20,000+ polys causing the entire problem. cherry

Anyway, the scenery is fully modeled now. It needs some trackside ads, a few trees, maybe a pit building if I can raise the energy, and lots of some kind of post to indicate where you can't cut through corners (a la Donington), oh and a sky box (but will probably borrow one from another track for now). Despite the long-sounding list, I still think its on course for a first release very soon.
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Post  djpimley Tue Dec 21, 2010 5:02 am

Ah, the joys of Blender. It's been so long. tongue
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Post  C14ru5 Tue Dec 21, 2010 1:25 pm

I struggled with the same problem when making models for San Francisco. If the model is triangulated, you can try this before exporting to OBJ: Face mode, select all triangles, switch to vertex mode, invert selection, delete vertices. There might be an easier way (there usually is), but that's what works for me.
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Post  Pax-raider Tue Dec 21, 2010 2:12 pm

If it happens again, that's what I'd do. I tried early in the two hours to see if there were any faces with unassigned materials, and used the invert selection to reveal any that might be hidden, but there weren't any. I never considered there might be an edge not part of a face... I don't remember ever seeing this before. scratch
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Post  Pax-raider Sun Dec 26, 2010 5:15 pm

OK, I didn't quite make it for xmas weekend, but I'll be hosting a release party tomorrow at 5pm Eastern, which I believe is 10pm UK, 11pm mainland Europe. Everybody should be able to figure out their time relative to one of those. This will be by far the most complete first release of any track I've done, should just be very minor tweaking needed, or adding a couple more pit boxes if anyone else gets inspired to make a skin.
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Post  alphonse Sun Dec 26, 2010 9:22 pm

Pax-raider wrote:OK, I didn't quite make it for xmas weekend, but I'll be hosting a release party tomorrow at 5pm Eastern, which I believe is 10pm UK, 11pm mainland Europe. Everybody should be able to figure out their time relative to one of those. This will be by far the most complete first release of any track I've done, should just be very minor tweaking needed, or adding a couple more pit boxes if anyone else gets inspired to make a skin.

Sounds more than great.
I try to be there.

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Post  DonaemouS Mon Dec 27, 2010 5:31 am

nice, I will try to be there!
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Post  Valentin K Mon Dec 27, 2010 9:47 am

sounds cool, I'll try to be there!
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Post  Tuktuk Mon Dec 27, 2010 10:15 am

Pax-raider wrote:This will be by far the most complete first release of any track I've done

cheers

Thanks in advance! bounce

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Post  Kenners Mon Dec 27, 2010 12:36 pm

Pax-raider wrote:OK, I didn't quite make it for xmas weekend, but I'll be hosting a release party tomorrow at 5pm Eastern, which I believe is 10pm UK, 11pm mainland Europe. Everybody should be able to figure out their time relative to one of those. This will be by far the most complete first release of any track I've done, should just be very minor tweaking needed, or adding a couple more pit boxes if anyone else gets inspired to make a skin.
Paugh... pesky patients... Have fun, all :-/

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Post  Pax-raider Mon Dec 27, 2010 6:55 pm


Here's the link:

Austin 2012
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Post  djpimley Mon Dec 27, 2010 8:33 pm

That was a blast, thanks so much for a great new track. cheers
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Post  Pax-raider Tue Dec 28, 2010 2:47 pm

djpimley wrote:That was a blast, thanks so much for a great new track. cheers
Thanks, and thank you for the pit box! Lots of room to express your creativity chaps! UV is available as a .jpg and a layered .psd as well as an .obj file of the model, see page 2 of this thread...

Austin GP - new track - Page 2 Dj-pit10
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