TXR Size: Double Width?

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TXR Size: Double Width?

Post  DANDY on Sat Aug 30, 2008 3:16 am

Yes, 1024 X 1024 (or other square to the power of 2) might be standard -- but would 2048 X 1024 (or equivalent proportion) work properly? Anyone tried?
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Re: TXR Size: Double Width?

Post  DonaemouS on Sat Aug 30, 2008 3:30 am

i don't know in Redline, but, other games, use this kind of format too. So far I used non conventional textures (M5, XLR, S60R) and its like they all suffering in fps issue. Neutral

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Re: TXR Size: Double Width?

Post  slowDan on Sat Aug 30, 2008 5:56 am

DANDY wrote:would 2048 X 1024 (or equivalent proportion) work properly? Anyone tried?
Some of the built-in textures are this format, especially lightmaps and trackmaps. So they work but i don't know if they have a performance impact vs a square one. Question

Don, I always thought the FPS issues with your cars was due to large amounts of polys, especially double-sided ones. Its never been a huge issue for me though, not enough to stop me driving them anyway. Wink
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Re: TXR Size: Double Width?

Post  DonaemouS on Sat Aug 30, 2008 6:23 am

slowDan wrote:Don, I always thought the FPS issues with your cars was due to large amounts of polys, especially double-sided ones.
Shocked

all the meshes of my cars are double-sided. I always thought a surface is visible as well if i watch that from front and from rear.

Is this killing performance? Well, apart high polygons, but for this second reason I'm not able to do anything. I posted a shaded-wireframe CTS-V image. Modern cars are complex, lot of smoothed surfaces to fight with...

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Re: TXR Size: Double Width?

Post  slowDan on Sat Aug 30, 2008 7:07 am

DonaemouS wrote:all the meshes of my cars are double-sided. I always thought a surface is visible as well if i watch that from front and from rear.
From front and rear yes. Very Happy

From inside you should only see the interior model, (as long as it fits seamlessly with the windows). Otherwise you are drawing all the polys twice. Its the seamless fit which is the trick. If you start building from the window frames of the body model and don't leave any holes, it should be fine.
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Re: TXR Size: Double Width?

Post  djpimley on Sat Aug 30, 2008 9:15 am

slowDan wrote:From inside you should only see the interior model, (as long as it fits seamlessly with the windows). Otherwise you are drawing all the polys twice. Its the seamless fit which is the trick.
Exactly. Sorry Don, your cars are beautiful but making all the polygons double-sided is a lazy solution. bom

Back to the original question: in my experience Texture Compressor will scale everything that is TXR'ed to an equally proportioned image size. You can feed in a 1024x2048 texture bit it will resize it to either 2048x2048 or 1024x1024.

It looks like the only acceptable sizes are 128px, 256px, 512px, 1024px, 2048px.
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Re: TXR Size: Double Width?

Post  leoantix on Sat Aug 30, 2008 1:21 pm

DonaemouS wrote:Is this killing performance? ...
on a side note: don, any reason why only the red volvo s60r completely lags my system down to 3 fps, while the other volvos don't effect me at all? confused

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Re: TXR Size: Double Width?

Post  alphonse on Sat Aug 30, 2008 1:35 pm

leoantix wrote:
DonaemouS wrote:Is this killing performance? ...
on a side note: don, any reason why only the red volvo s60r completely lags my system down to 3 fps, while the other volvos don't effect me at all? confused

leo, i also read your post on ambrosiasw/faq on hosing.
both effects dont happen here.
volvo isn't slowing down (at least in a quick race, didn't try in mp) and i can host 15 games without harm (till nobody can join anymore, of course)...
so this won't help much in the meaning of "help" as i dont have any idea or solution.

but anyway....

see you on track,
alphonse

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Re: TXR Size: Double Width?

Post  DonaemouS on Sat Aug 30, 2008 2:28 pm

leoantix wrote:
DonaemouS wrote:Is this killing performance? ...
on a side note: don, any reason why only the red volvo s60r completely lags my system down to 3 fps, while the other volvos don't effect me at all? confused
I really don't know, the STCC was made by slowDan, and looking at the texture, the RED one is smaller then classic green.

Perhaps Dan has better infos

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Re: TXR Size: Double Width?

Post  slowDan on Sat Aug 30, 2008 2:45 pm

DonaemouS wrote:I really don't know, the STCC was made by slowDan, and looking at the texture, the RED one is smaller then classic green.
Hey don't blame me, nobody mentioned STCC! Wink

There is nothing obvious I can think of, unless the texture is not .txr'd or compressed (or both?)
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Re: TXR Size: Double Width?

Post  DonaemouS on Sat Aug 30, 2008 3:53 pm

slowDan wrote:Hey don't blame me, nobody mentioned STCC!
Laughing

is the STCC, cause Leo asked me online about this one.

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Re: TXR Size: Double Width?

Post  leoantix on Sat Aug 30, 2008 3:58 pm

DonaemouS wrote:is the STCC, cause Leo asked me online about this one.
correction ... not the STCC but the red stock s60r, weird i tell yea Question

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Re: TXR Size: Double Width?

Post  DonaemouS on Sat Aug 30, 2008 4:14 pm

leoantix wrote:correction ... not the STCC but the red stock s60r, weird i tell yea Question
DOH! Rolling Eyes

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