Proton Persil: v1.2 available 2008-12-05
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Proton Persil: v1.2 available 2008-12-05
2008-12-05
update to v1.2
- weight set to 680 kg
- front swaybars back in (were out in the betas for v1.2, long story)
- no downforce
- suspension tweaks
- model repositioned
Ariel Atom v1.2
2008-11-26
update to v1.2
- weight raised to 685 kg
- swaybars deleted
- no downforce
- suspension tweaks
Ariel Atom v1.2
forget it, plug pulled, doesn't work.
2008-11-19
update to v1.1
- torque reduced from 235 to 215
- rev limit reduced from 9000 to 8600
- reduced rear downforce
- increased drag
- reduced wheels.skickyness (0.125 to 0.10)
link removed
2008-11-03
texture fix, the white one was flipped.
v1.0.1 available at LegacyofLies:
link removed
2008-10-28:
beta 1 available at LegacyofLies:
link removed
2008-10-21:
first alpha available at LegacyOfLies:
link removed
---
Just to let you guys know that I'm not sitting around all day:

update to v1.2
- weight set to 680 kg
- front swaybars back in (were out in the betas for v1.2, long story)
- no downforce
- suspension tweaks
- model repositioned
Ariel Atom v1.2
2008-11-26
update to v1.2
- weight raised to 685 kg
- swaybars deleted
- no downforce
- suspension tweaks
forget it, plug pulled, doesn't work.
2008-11-19
update to v1.1
- torque reduced from 235 to 215
- rev limit reduced from 9000 to 8600
- reduced rear downforce
- increased drag
- reduced wheels.skickyness (0.125 to 0.10)
link removed
2008-11-03
texture fix, the white one was flipped.
v1.0.1 available at LegacyofLies:
link removed
2008-10-28:
beta 1 available at LegacyofLies:
link removed
2008-10-21:
first alpha available at LegacyOfLies:
link removed
---
Just to let you guys know that I'm not sitting around all day:

Last edited by Tomte on Fri Dec 05, 2008 5:05 pm; edited 9 times in total

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Wonderful! Finally a proper competitor to the Radical! I can't wait to beta test.

C14ru5- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
nice 3D model so far, and I think it's not easy to make all that tubes. But, harder things need to come out yet, once you'll add suspensions...
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DonaemouS- Moderator

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Re: Proton Persil: v1.2 available 2008-12-05
reminds me of the atom a bit 

leoantix- Administrator

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Re: Proton Persil: v1.2 available 2008-12-05
leoantix wrote:reminds me of the atom a bit
Oh really?
C14ru5 wrote:Wonderful! Finally a proper competitor to the Radical! I can't wait to beta test.
I'm not sure about that one. The Radical has some serious downforce. And I didn't plan to do the Atom 500 with the full wing set. It will compete better with the Caterham.
Does anybody fancy modelling some wheels? With brake calipers and mud guards? Comon, I know you like that sort of stuff.

Tomte- Veteran

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Ariel vs. Radical
I guess the Ariel/Radical balance would depend greatly on the track. On the Top Gear test track, which favorizes high speed above corner grip, the Ariel Atom 2 300 has clocked in at 1:19.5, while the Radical clocked in at 1:19.1.
In a standing start accelleration, I believe the Atom would win, but the Radical should easily win on an average racing circuit.
In a standing start accelleration, I believe the Atom would win, but the Radical should easily win on an average racing circuit.

C14ru5- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
C14ru5 wrote:... the Ariel Atom 2 300 has clocked in at 1:19.5...
So you want the full fat version? I just about get semi-skimmed (with 245 hp) to work...
BTW, freaking tubes and engine... I blew tri's alone on the exhaust....

Tomte- Veteran

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polygon hell

Tomte- Veteran

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is it mad enough
Ok, here you go. First roll out of the Ariel Atom 3. No idea how I should call it, probably beta 1.
It's far from finished, lots of detailing still needs to be done, like wheels, fenders, lights, suspension, steering, pedals, fuel cell. All the stuff you actually see from the outside. Oh, and the textures, but that shouldn't be a lot (hurray
)
For now, I only prepared the non supercharged version, i.e. 245 hp at about 550 kg. Go figure.
Some technical data are a bit hazy, especially the weight. It's claimed to be 467 kg or so (kerb/curb, dry???), but I added some fuel and a driver. CoG is a guess, but at least it's rearward. The suspension setup was interesting to say the least. For the beginning, I actually had to drop the supsensionFriction to 0 to get it halfway working.
You all know the video clip showing Clarkson's rearraged face.
Now, is it mad enough? I have the impression it drives like the rest of my rwd cars.
link removed
It's far from finished, lots of detailing still needs to be done, like wheels, fenders, lights, suspension, steering, pedals, fuel cell. All the stuff you actually see from the outside. Oh, and the textures, but that shouldn't be a lot (hurray
For now, I only prepared the non supercharged version, i.e. 245 hp at about 550 kg. Go figure.
Some technical data are a bit hazy, especially the weight. It's claimed to be 467 kg or so (kerb/curb, dry???), but I added some fuel and a driver. CoG is a guess, but at least it's rearward. The suspension setup was interesting to say the least. For the beginning, I actually had to drop the supsensionFriction to 0 to get it halfway working.
You all know the video clip showing Clarkson's rearraged face.
Now, is it mad enough? I have the impression it drives like the rest of my rwd cars.
link removed
Last edited by Tomte on Fri Dec 05, 2008 5:07 pm; edited 1 time in total

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
the 3D model is incredible. Perhaps look quite easy compared to one of my sedan. But, with a real "body", modeling is way easy then place tubes around the space. 
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DonaemouS- Moderator

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Re: Proton Persil: v1.2 available 2008-12-05
I love the model as well.
The Lotus Elise has a 37/63 weight distribution in Forza 2, but I think a Radical/Westfield has a much more 50/50 weight distribution. I think weight of the driver placed about in the center of the car should bring the CoG a bit more forward, but I really have no clue how much.
I know you could drive an in Atom in Toca Race Driver 3 if you registered on the Honda website. Maybe I can test the car in that game in a week or two and provide a comparison.
I really like the handling, but I'm not sure it belongs in this type of car. Right now, it feels a bit like a beach buggy, especially at a bumpy track like Small Rally or Lyngaas. A good place to start may be the suspension travel, short and stiff suspension should give the car more mad handling. I think your 8/12cm is a bit much - Giles' Radical has 4cm. Try something like 0.04/0.06 front/rear. Then there's the voodoo supsensionFriction and damperStrength - right now I don't have any tips.Tomte wrote:The suspension setup was interesting to say the least. For the beginning, I actually had to drop the supsensionFriction to 0 to get it halfway working.
(...)
Now, is it mad enough?
You'd be surprised how much the engine sound can leave that impression, so it's no surprise it feels like the Porsche 968 right now.Tomte wrote:I have the impression it drives like the rest of my rwd cars.
The Lotus Elise has a 37/63 weight distribution in Forza 2, but I think a Radical/Westfield has a much more 50/50 weight distribution. I think weight of the driver placed about in the center of the car should bring the CoG a bit more forward, but I really have no clue how much.
I know you could drive an in Atom in Toca Race Driver 3 if you registered on the Honda website. Maybe I can test the car in that game in a week or two and provide a comparison.

C14ru5- Veteran

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engine sound and .car example
I did some tweaking of your .car file to achieve the kind of handling I think this car should have, but of course it's your car so you should be the boss on how it handles. I also synthesized a fake supercharger sound on top on a Honda Civic Type R engine sound.
ArielAtom-C14ru5-edit.zip (400KB)
Stiffer and less suspension travel, brakes that lock up if pressed too hard, much less differentialLockCoefficient (greatly impacts cornering behavior, try it on HSL), removed the custom loadSensitivity and modified the engine sound parameters.
Maybe the suspension travel needs to be longer, you may compare with this Fifth gear shootout video which shows the front suspension quite well. I'm also not happy with the engine sound, the supercharger sounds too thin (and not like you can hear in this video)
BTW, I'm pretty sure wheels.grip is not used by Redline, no matter what value you put there, it seems to have no impact on the handling.
ArielAtom-C14ru5-edit.zip (400KB)
Stiffer and less suspension travel, brakes that lock up if pressed too hard, much less differentialLockCoefficient (greatly impacts cornering behavior, try it on HSL), removed the custom loadSensitivity and modified the engine sound parameters.
Maybe the suspension travel needs to be longer, you may compare with this Fifth gear shootout video which shows the front suspension quite well. I'm also not happy with the engine sound, the supercharger sounds too thin (and not like you can hear in this video)
BTW, I'm pretty sure wheels.grip is not used by Redline, no matter what value you put there, it seems to have no impact on the handling.

C14ru5- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Thanks a bunch! I'm gonna try it out soon. I'm a bit lost with regards to the handling, so all input is welcome.
About that supercharger sound. For now, I only plan to use the non-supercharged engine. Any change you could modify your soundfile to exclude that?
I also think that 4 or 6cm for suspension travel is a bit low. The videos I saw clearly show some body roll and a working suspension. Then again, I need to get it working in Redline.
About that supercharger sound. For now, I only plan to use the non-supercharged engine. Any change you could modify your soundfile to exclude that?
I also think that 4 or 6cm for suspension travel is a bit low. The videos I saw clearly show some body roll and a working suspension. Then again, I need to get it working in Redline.

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Keep the swaybar ratio the same, but lower both values to get more roll.
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Re: Proton Persil: v1.2 available 2008-12-05
C14ru5 wrote:
ArielAtom-C14ru5-edit.zip (400KB)
BTW, I'm pretty sure wheels.grip is not used by Redline, no matter what value you put there, it seems to have no impact on the handling.
I took your .car for a spin (thanks again for looking into this).
One of my tests which the car must master is the corner directly before the uphill section at Lime Rock Park. There is a little bump which the suspension must cope with in mid corner.
On my older versions and the one you prepared I have to slow down to 120 kph to survive. Comparing to other plugins, the car should be able to take this at minimum of 160 kph.
I only got rid of the rear losing grip at this location by lowering the supsensionFriction to near 0. But this makes the car dull to drive.
There must be another way.
And I'm sure wheels.grip has at least some influence on the handling of the car. The difference between v 1.0 and 1.1 on the Mercedes Benz 190 was exactly down to that (I raised the wheels.grip from 0.10 to 0.18), with the consequence that the car got easier to drive because it could hold the road better.

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Normally the answer to such a question would be "impossible without destroying its character". This time, however, my original was without the supercharger sound, so it's no problem at allTomte wrote:I only plan to use the non-supercharged engine. Any change you could modify your soundfile to exclude that?
Of course there's another way, it's just a question of ingenuityTomte wrote:the car should be able to take this at minimum of 160 kph.
I only got rid of the rear losing grip at this location by lowering the supsensionFriction to near 0. But this makes the car dull to drive.![]()
There must be another way.

C14ru5- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
C14ru5 wrote:Of course there's another way, it's just a question of ingenuityLoad sensivity reduction is the most obvious solution, but I'll have a look at any other methods that might work.
The load sensitivity doesn't make the difference between this car working or not. I found that is was supsension friction.
I just noticed that the Radical can't take this turn either at 160, it has the same problem, but the Caterham can.
I just wonder if I should release every single change in the car file as new beta WIP in true battle style ("I have changed the wheel diameter. Does it drive any different?"

Tomte- Veteran

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Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Looks awesome!
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