Proton Persil: v1.2 available 2008-12-05
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Re: Proton Persil: v1.2 available 2008-12-05
lol "6000 polys and counting"!
we are getting a new benchmark, here...
we are getting a new benchmark, here...
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DonaemouS- Moderator

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beta 1 available in first post
or here:
Ariel Atom 3
I must say that I this was the quickest I ever modelled any car. I'm kinda proud.
Thanks goes to C14ru5 or providing a temporary engine sound and for the handling suggestions. Much appreciated. For now, the car sounds like it has a supercharger, but in fact it hasn't.
Thanks goes also to marcOS for doing his bit on some textures (not that this car has an awful lot of it).
Thanks also to Don who constantly reminded me that I need to bring down the polycount (not that I was very successful).
You see, there is a lot of not, and another thing that isn't done is the handling. So I'm waiting for some feedback.
See you on the track.
Ariel Atom 3
I must say that I this was the quickest I ever modelled any car. I'm kinda proud.
Thanks goes to C14ru5 or providing a temporary engine sound and for the handling suggestions. Much appreciated. For now, the car sounds like it has a supercharger, but in fact it hasn't.
Thanks goes also to marcOS for doing his bit on some textures (not that this car has an awful lot of it).
Thanks also to Don who constantly reminded me that I need to bring down the polycount (not that I was very successful).
You see, there is a lot of not, and another thing that isn't done is the handling. So I'm waiting for some feedback.
See you on the track.
Last edited by Tomte on Fri Dec 05, 2008 5:08 pm; edited 1 time in total

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
no words about the model... It looks just stunning, but there is something need to be fixed on textures and "materials". Look:


The dark grey parts are opaque (presumably fiber carbon), but the colored ones are painted. You should rise the shininess. Also, the engine is white here. In the original there are different material. I suggest to use a texture, helping to mapping the engine.


The dark grey parts are opaque (presumably fiber carbon), but the colored ones are painted. You should rise the shininess. Also, the engine is white here. In the original there are different material. I suggest to use a texture, helping to mapping the engine.
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First place in ::: Porsche 550 Rumble Cup :::
Second place in Time Trial Tournament Fall 2008 - 5848 points
DonaemouS- Moderator

- Number of posts: 461
Age: 34
Favorite Car: BMW M Coupe
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Registration date: 2008-08-28

Re: Proton Persil: v1.2 available 2008-12-05
The engine was already mapped, but you're right, it's a bit too bright. I will also add some reflection to the paint job, but I don't plan to go overboard and use gradients and such.
On the handling, with every day I find more and more little things to improve it, latest is a reduction in the engine friction settings. I found that the friction settings brake the rear wheels too much, making the car snap very easily at corner entry if one does not apply some throttle so stabilise it (and push it into understeer that way).
I wont bother you with an additional .car file, but for the one who want to try I set both friction values to 15 and 0.015.
On the handling, with every day I find more and more little things to improve it, latest is a reduction in the engine friction settings. I found that the friction settings brake the rear wheels too much, making the car snap very easily at corner entry if one does not apply some throttle so stabilise it (and push it into understeer that way).
I wont bother you with an additional .car file, but for the one who want to try I set both friction values to 15 and 0.015.

Tomte- Veteran

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v1.0 out now
Version 1.0 is nw available in the first post or here:
Ariel Atom 3 v1.0

Thanks go to C14ru5, who provided the engine sounds and helped me with the setup.
marcOS helped out on the textures.
DonaemouS and theSnail were just generally helpful with their comments.
Much appreaciated everyone.
Ariel Atom 3 v1.0

Thanks go to C14ru5, who provided the engine sounds and helped me with the setup.
marcOS helped out on the textures.
DonaemouS and theSnail were just generally helpful with their comments.
Much appreaciated everyone.
Last edited by Tomte on Fri Dec 05, 2008 5:09 pm; edited 1 time in total

Tomte- Veteran

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C14ru5- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Ha, I messed up. The white texture was flipped. Legacy will be updated soon.

Tomte- Veteran

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Update to v1.1
With the X-Bow around, the Atom needed an update to keep the balance. I hope it works. Let me know.
Changelog in first post, but basically I made the Atom a bit slower and a bit more loose at the rear.
Ariel Atom v1.1
Changelog in first post, but basically I made the Atom a bit slower and a bit more loose at the rear.
Ariel Atom v1.1
Last edited by Tomte on Fri Dec 05, 2008 5:09 pm; edited 1 time in total

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Tomte wrote: a bit more loose at the rear.
nice. amped will love it!
slow- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Tomte wrote:With the X-Bow around, the Atom needed an update to keep the balance. I hope it works. Let me know.
I really did not have a harder time with the car. I was sure I had the wrong one, and it stills pulls out in straights like a rocket. But this might all be right... as my disclaimer always states, I know nothing about cars. As val mentioned.. lighter car. I just know that most people will pick the atom as both cars are now.

See Flat- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
See Flat wrote:
I really did not have a harder time with the car.
Actually, I'm having quite some difficulty setting up the Atom how I want it.
I know it's supposed to have quite a soft suspension, but I feel it's too soft.
I'm having troubles with the rear end. I'd like it to be more gradual in the way it slips with improved feel at the front end. I also don't like the way the rear handles bumps.
I tried stiffening the suspension (via damperStrength), but that makes matters worse. Softening it makes you seasick. Raising suspension friction makes the suspension not react fast enough on bumpy surfaces.
The swaybar balance is already so far to the front (10000 to 4000), that if I raise the rear, I get snap oversteer at the slightest chance.
For now I reverted to use rear loadsensitivity and downforce (about 25kg in total at 200 kph in comparison to 200 kg of the X-Bow).
I'm kinda out of my depth here. Thomm's Caterham uses quite a lot of loadsensitivity and wheels stickyness to keep things in check with a similar light car, but the Cat is also better balanced. What I have is basically an old 911 without weight (and the lift...).
Any suggestions are welcome.

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Looks like I believed the marketing hype of the Atom. It was advertised as having a weight of about 470 kg, which appears to be fron an early version with a lighter engine, no fluids, driver, lights and so on.
A road ready Atom with the 245 hp engine appears to weigh in at about 620 kg, includig fuel. Adding 75 kg for the driver makes it about 695kg, which is much closer to the X-Bow, but further away from the Radical and the Caterham.
But then again, in this car class the weights which are given by the manufacturers often don't match up with reality. Furthermore, Thomm's Caterham tips the scale at 615 kg with driver, while the official stated curb weight seems to be 575 kg. 40 kg for driver and fuel?
This opens up the question how we handle weight in Redline. Sure enough, with a 1500 kg car it makes hardly a difference. At 500 kg, that's a slightly different matter.
A road ready Atom with the 245 hp engine appears to weigh in at about 620 kg, includig fuel. Adding 75 kg for the driver makes it about 695kg, which is much closer to the X-Bow, but further away from the Radical and the Caterham.
But then again, in this car class the weights which are given by the manufacturers often don't match up with reality. Furthermore, Thomm's Caterham tips the scale at 615 kg with driver, while the official stated curb weight seems to be 575 kg. 40 kg for driver and fuel?
This opens up the question how we handle weight in Redline. Sure enough, with a 1500 kg car it makes hardly a difference. At 500 kg, that's a slightly different matter.

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
i is not real, but i use weight from car makers' sites. Perhaps, these values don't include driver and full tank fuel. I know the driver weight is a main part of the car. But, how we should give him a 75 kg? I mean, my weights is 65. Why I need to get fat of about 10 kgs once i seat inside a car?
Also, Why I should race with a full tank? Also in F1 they choose the right amount of loaded fuel, before start...
Also, Why I should race with a full tank? Also in F1 they choose the right amount of loaded fuel, before start...
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DonaemouS- Moderator

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Re: Proton Persil: v1.2 available 2008-12-05
it's mainly a question of if we want to play on a common ground.
In F1, the weight is limit of, dunno 550kg is with the driver, all fluids and a tiny bit of fuel.
Let's just say the 75kg is including the racing combo and the helmet. Plus the wallet, because you need to carry your credit card for all the tires you're smoking!
In F1, the weight is limit of, dunno 550kg is with the driver, all fluids and a tiny bit of fuel.
Let's just say the 75kg is including the racing combo and the helmet. Plus the wallet, because you need to carry your credit card for all the tires you're smoking!

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Tomte wrote:weights etc
I typically add 75kg driver weight (which is considerably less than my weight [redline is not helping here]) and no fuel, to partially make for the unsprung weight factor. And I never use a TommyGun as reference for anything.
Unless it's an endorsed race class, I also try to build cars to be what they are, no more no less, so I won't be disappointed if the Atom (or anything else) is faster or slower at any particular track, especially if they're assembled with realistic data.
In this case, we probably won't get a good idea of comparative performance until we get some big races on a variety of tracks. See you there!

DANDY- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
DANDY wrote:
Unless it's an endorsed race class, I also try to build cars to be what they are, no more no less, so I won't be disappointed if the Atom (or anything else) is faster or slower at any particular track, especially if they're assembled with realistic data.
That's just Dandy! I read the article in the link you posted at ASW board and then followed to the article on Atom. It sure seems like you guys are nailing these cars. From a noob's perspective
Gotta say D, I just admire your stance on achieving realism in your creations. The question always is....
can we have races where everyone does not pick the car that has an edge on a particular track.
The whole reason I set up RLTCC tournament the way it was.
SF

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Re: Proton Persil: v1.2 available 2008-12-05
ok... i will align with other plugin developers, I will add 75Kg on Caddy CTS too.
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DonaemouS- Moderator

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Re: Proton Persil: v1.2 available 2008-12-05
DonaemouS wrote:ok... i will align with other plugin developers, I will add 75Kg on Caddy CTS too.
Well, that depends where you got your numbers from. Sometimes the driver is already included (German regulations). I think in the EU every manufacturer should give the weight will all fluids, a 90% filled petrol tank, 68kg driver and 7kg luggage. Other nations handle it differently.

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
I'm having bit of a hard time setting up the Atom in a way that is realistic, drivable and fun.
I tried out the settings Dandy proposed in another tread, unfortunalty they did not work as I'm now fighting with a more realistic rearward CoG. The weight distribution is actually 36/64 (like other similar cars), not 45/55 I used in v1.1.
I know I should be happy with what what I'm doing and that I cannot please everybody.
Still,
This leaves me with the question what I can actually use to balance the Atom.
What I have atm still uses front swaybars and load sensitivity and some differential lock.
Here's the .car file
Link to 1.2 beta
I would really appreciate all the comments and help I can get on this.
I tried out the settings Dandy proposed in another tread, unfortunalty they did not work as I'm now fighting with a more realistic rearward CoG. The weight distribution is actually 36/64 (like other similar cars), not 45/55 I used in v1.1.
I know I should be happy with what what I'm doing and that I cannot please everybody.
Still,
- looks like that swaybars are out because the original car does not have any.
Downforce is out because the original car is very likely not to produce any. - loadsensitivity is generally regarded as cheat and deadening the feeling.
- High values differentialLock is out because it induces understeer, artificial straightening up the car and masking other handling problems.
- Wheels stickyness is already set to an agreed limit (and I'm actually happy with it).
- Z CoG is at -0.57, because I cannot justify anything less rearward
This leaves me with the question what I can actually use to balance the Atom.
What I have atm still uses front swaybars and load sensitivity and some differential lock.
Here's the .car file
Link to 1.2 beta
I would really appreciate all the comments and help I can get on this.
Last edited by Tomte on Fri Dec 05, 2008 5:10 pm; edited 1 time in total

Tomte- Veteran

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Re: Proton Persil: v1.2 available 2008-12-05
Tomte wrote:
[*] loadsensitivity is generally regarded as cheat and deadening the feeling.
[*] High values differentialLock is out because it induces understeer, artificial straightening up the car and masking other handling problems.
Everything in moderation.... loadsen~ty is probably the answer as compensation, it might represent the magic of camber, design, lowered air pressure and the mysteries of ingenuity rolled into one setting, which can lead to dependancy. On a well-balanced lightweight car, differences of .01 can be huge.
The right difflock number is critical for r/r cars I think, it completely solved the 911's early ills. My test is to fly through the last sweepers (Blanchimont) at Spa... if I can't get through without losing the rear, I crank it till I can. That being said, the locking-to-weight ratio is on same as the 911, though striking the right balance here might take some finer tuning.

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