Mid-Ohio

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Re: Mid-Ohio

Post  Toad on Fri Jun 26, 2009 3:55 pm

Kenners wrote:
I always worry a bit about folks w/MBPs and those nVidia GPUs.. They are flaky.. You haven't had any funky colors or nothing, have you?
Kenners


Nope, which is too bad, because that's the kind of behavior that will get you a new card from Apple. I never got the overheating or black screens that seem to accompany the Nvidia issue. My problems were "limited" to severe stuttering, low fps and wildly fluctuating fps (which is worse than just low fps). All of which could come and go for no obvious reason.

Almost sure that this problem is the card, even though Apple claims the card is fine. It happens while running rFactor in Boot Camp as a Windows game console too. New machine can't get here fast enough to suit me. Though at the moment it seems to be 1500 miles away in Colorado of all places sitting in some UPS truck.

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Re: Mid-Ohio

Post  Kenners on Fri Jun 26, 2009 3:56 pm

Toad wrote:
Kenners wrote:
I always worry a bit about folks w/MBPs and those nVidia GPUs.. They are flaky.. You haven't had any funky colors or nothing, have you?
Kenners


Nope, which is too bad, because that's the kind of behavior that will get you a new card from Apple. I never got the overheating or black screens that seem to accompany the Nvidia issue. My problems were "limited" to severe stuttering, low fps and wildly fluctuating fps (which is worse than just low fps). All of which could come and go for no obvious reason.

Almost sure that this problem is the card, even though Apple claims the card is fine. It happens while running rFactor in Boot Camp as a Windows game console too. New machine can't get here fast enough to suit me. Though at the moment it seems to be 1500 miles away in Colorado of all places sitting in some UPS truck.


Colorado, huh? Maybe I should grab it for you.. Wink

-K

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LITE version available

Post  Kenners on Mon Jun 29, 2009 4:43 pm

LITE VERSION AVAILABLE.

I've done up a copy of Mid-Ohio with no trees. I've had a couple of folks try it, and say its playable now, if not at 75 FPS. And it plays in MP with the "heavy" version.

If you have a link to the full version, use it, but change the filename to

Mid-OhioLite.zip

instead of

Mid-Ohio.zip

Get it?

Take the other version out of your plugins folder & drop this one in & unzip it.

When you select the track, the splash screen will say Lite Version.

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Re: Mid-Ohio

Post  Pax-raider on Mon Jun 29, 2009 5:06 pm

So what was the solution that worked in the end?

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Re: Mid-Ohio

Post  Kenners on Mon Jun 29, 2009 5:45 pm

Pax-raider wrote:So what was the solution that worked in the end?


I ain't entirely sure.. Wink

but: I used the exact same .mapinfo for both versions; I snagged the null.mdl out of the builtin data, created 12 copies of it, and renamed them to the mdls I didn't want in the lite version & replaced the mdls in the redplug. I also changed the splash screen..

I really don't know this for sure, but I suspect if the NUMBER of mdls/ents is different, it won't work.

I don't know whether it would have worked to just change the names of the mdls in the mapinfo that I didn't want to null.mdl.

what a pain..

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NEW LITE VERSION

Post  Kenners on Sun Sep 06, 2009 4:18 pm

Okay, folks, let's see what I've accomplished here..

I have a new lite version on my dev space at LoL. The link is unchanged; there is NO CHANGE in version number or anything else, just fewer polys.

We need to test this out. The 2 mapinfo files (for the heavy and lite versions) differ slightly - the coordinates for the walls mdls moved some when I deleted polys.

So - if you had FPS issues, download the Lite version, and post some feedback. Then try it in MP with others who have the heavy version, see if they work together.

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Lighter Lite version

Post  Kenners on Mon Sep 07, 2009 5:26 pm

OK, it is 0020 UTC on Tuesday Sep 8th 2009 (still Monday here, of course), and I've REPLACED the lite version with an even lighter version. With this version, I deleted the big portable light poles on the left of the start-finish straight (lots of alpha on those), and I turned off environment mapping on all those buildings.

I DID play some MP with folks that have the lite version from yesterday, and there were no problems (thanks for that), so I anticipate no problems with this version either.

Download at the same link, or PM me if you lost it.

I promise NO more fiddling with this. Enjoy.

Kenners

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v1.04, Sep 26 2009

Post  Kenners on Sat Sep 26, 2009 1:58 pm

Hi folks..

Couldn't resist a couple changes; v1.04 now available, Sep 26, 2009

-New AI behavior, based on C14ru5's method;

-New .road file (after listening to OMD whine Wink about how the tracked sucked rocks for RWD cars, I took a look, and there were some bumps in key places which I've smoothed;

-I made the tall cones on the left side of the first corner immovable.

The new versions are available at the same links that you used to get previous versions, and there are still heavy and lite versions. PM me if you need the links again.

Kenners

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Re: Mid-Ohio

Post  djpimley on Sat Sep 26, 2009 4:08 pm

Just wondering before I download this - how many more updates in the next 22 hours?

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Re: Mid-Ohio

Post  Kenners on Sat Sep 26, 2009 5:57 pm

djpimley wrote:Just wondering before I download this - how many more updates in the next 22 hours?

smarta$$ Wink I think I'll leave it as is for the race, unless a groundswell of outrage or indignation or some other such reaction (or a request from Alf or Toad) should occur.

Cheers,

Kenners

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Re: Mid-Ohio

Post  Kenners on Mon Sep 28, 2009 5:38 pm

OK, folks-

The final revision of Mid-Ohio is ready for the TCC finalé.

It is v1.06, and was uploaded to my space on LoL at 0130 UTC on Tuesday morning (6:30 pm Monday local time in Colorado). Use the same links as before to download, heavy or lite.

The solution agreed upon was to put an invisible wall in place to separate the pit lane from the track. The wall is marked by the same reviled tall cones, but they are now merely ornamental.

In technical terms, I simply roadtyped in an 0.8m high tapered wall, and changed the cone ents to mdls.

For those of you who have been practicing on 1.04, there is absolutely no difference in the track, so you won't have to start over/relearn the track.

Cheers,

Kenners

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