First release! 2010 Camaro [alpha]

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First release! 2010 Camaro [alpha]

Post  Superslow on Fri Oct 02, 2009 6:57 am

Hey again. Sorry it took so long to get the (body) model finished and a .car thrown together but, with school started it was a bit hard.

Important note: The model was mostly made by me. I had the help of TheWinner, and he finished the front and top of the model. He also made the UV map and skins.

Anyway, here's an alpha for you guys to try out. I only just made the wheels last night; I will keep working on those. The skins... I'm having trouble with the environment mapping setting. When it's on, the colors are too bright (yellow and red are especially bad) but the black skin is pretty good. When I turn it off, the black skin is too dark, and there is almost no detail, but the colored skins are good (well, sorta. There's still not much detail). Can alpha channels and such balance that out? It's not a huge issue for now, but I'd like to get it sorted before I release it to the ASW forum. There's two versions of the model in the plug so you don't have to do the work yourself.

Thanks to Tomte for helping me with many things physics-wise in the .car. I think it's a good start, but like he said, some things you just have to have experience with (which I obviously don't have). Feel free to tweak and suggest stuff. Wink


(environment mapping turned off)

P.S. I just did some single player testing and I've come to the conclusion that the Camaro needs to understeer less and have better brakes. Do you guys agree?

Download here


Last edited by Superslow on Sun Oct 11, 2009 7:01 am; edited 3 times in total

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Re: First release! 2010 Camaro [alpha]

Post  djpimley on Fri Oct 02, 2009 12:54 pm

Superslow wrote:I'm having trouble with the environment mapping setting. [...] Can alpha channels and such balance that out?

Yes, I told you before, it's all about the alpha channels. Opaque/black in the alpha is 100% reflective; Transparent/White in the alpha is 0% reflective. I can help you with that if you need.

EDIT: Model looks very nice and the car file isn't too bad, but it steers like a supertanker and the brakes are useless, which may or may not be realistic. Wink Also in the final product, you shouldn't have the body material set to double-sided, but that's ok for now. Keep working at it, it's coming along nicely.

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Re: First release! 2010 Camaro [alpha]

Post  Superslow on Fri Oct 02, 2009 1:09 pm

djpimley wrote:
Superslow wrote:I'm having trouble with the environment mapping setting. [...] Can alpha channels and such balance that out?

Yes, I told you before, it's all about the alpha channels. Opaque/black in the alpha is 100% reflective; Transparent/White in the alpha is 0% reflective. I can help you with that if you need.

EDIT: Model looks very nice and the car file isn't too bad, but it steers like a supertanker and the brakes are useless, which may or may not be realistic. Wink Also in the final product, you shouldn't have the body material set to double-sided, but that's ok for now. Keep working at it, it's coming along nicely.


Yes, help would be great, since I'm not able to create them myself.

What would you recommend I start tweaking to bring the handling up to scratch? From what I've read the car should only be a little less responsive than the Roush Mustang. Don't know much about the brakes, but I'll strengthen 'em up a bit.

The finished product should have at least a very basic interior, so that should solve the problem of the double-sided body material.

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Re: First release! 2010 Camaro [alpha]

Post  djpimley on Fri Oct 02, 2009 1:47 pm

The brake bias is quite extreme. I think the front brakes are probably engaging Redline ABS while the rear brakes are not doing anything. I found 8500/3000 improved matters. The turning behaviour is mostly due to the front lift of 0.12 - I think this is an awful lot in the Redline world. Remember gravity is not strong enough in Redline, so zero Redline lift actually means some positive lift compared to reality. I halved it to 0.06 and that got things under control. My approach is more pragmatic though, I'll leave it to the Redline scientists to comment further. Smile

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Re: First release! 2010 Camaro [alpha]

Post  Superslow on Sun Oct 11, 2009 6:45 am

Here's a beta 2 for you all to try out. Not so much a graphics update, but I did turn off environment mapping, and do something to the model. Thank you Tomte for the help with the physics! I think it's much better. The brakes still might not be up to par, but I can keep tweaking that.

There are 2 versions in the download. One is the original, the other is the beta 2. Make sure you delete the old folder.

Download here

*link is also in first post*

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Re: First release! 2010 Camaro [alpha]

Post  djpimley on Sun Oct 11, 2009 4:14 pm

I really like the package now, it feels realistic (to me) and fun to drive. Alpha channels: once you've finalised your textures, PM me and I'll gladly help with that for the finishing touch.

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